scrapplanetTHE LONG WAY HOME
MOSS-7/SEED MOSS-7
Your next expeditionA new seed. A different story.
8scrap
0fibre
0spores
0cores
100%ship
A WONKY LANDING. A DIFFERENT STORY.

A little stranded.
A long way home.

Build a crew. Brave three guarded regions. Find a ridiculous combination of upgrades—and get your ship home.

YOUR STARTING MODULELiving cargo

Harvest twice the fibre and spores. Your suit regenerates twice as fast.

AIM FOR 5–7 DAYS · AUTOSAVES IN THIS BROWSER
SEED MOSS-7Hull repair opens the outer regions
BEFORE YOU LAND

Your first steps on Moss-7.

YOUR STARTING MODULELiving cargo

Harvest twice the fibre and spores. Your suit regenerates twice as fast.

AIM
Hold left mouse: mining laser

WASD / arrows move. Aim at resources or enemies and hold left mouse, or F. Release when the heat bar fills. Right-click walks to a point and gathers resources automatically. On touch, switch between aim and walk below.

E
Gather and interact

Hold E beside resources. Press E at supply pods or relay platforms. Relays summon three guardian waves; defeat them, then press E again to recover the core.

Space
Make some breathing room

Pulse damages, pushes and interrupts enemies within 4.5m. It recharges in 3.2 seconds. Keep aiming and moving between pulses.

Automate. Venture out. Come home.

Miners collect while you fight. Sun catchers add 3 powered slots. Turrets stop individuals, mortars burst groups, snares slow crowds and gardens repair allies. Hover a machine for health and production. Choose a card or 1–6, then click to place.

Patch the hull to open three regions. Win each relay encounter for an engine core, repair the engine, then defend an 80-second launch. Each night brings more pressure—and a new upgrade choice. Events can help or complicate your plans.

Know your regions

Amber Quarry · Rockfall sentries
Brutes and nibblers. Amber circles mark falling rocks—move before impact.
Core + 30 scrap

Violet Grove · Pollen ambush
Runners attack from two flanks. Violet pollen clouds hurt while you stand in them.
Core + 8 fibre + 8 spores

Mosswater Reach · Rising tides
Spitters cover the pools. Blue tide zones slow your movement; dodge onto dry ground.
Core + 15 ship integrity

Stand beside a machine and press U, or use Upgrade nearby. Spend scrap on one of two permanent specialisations. Pack it up and build a new machine if you want a different branch.

Seed MOSS-7. P / Escape pauses. Switching away pauses and saves. Your expedition autosaves every few seconds in this browser; reload restores it paused. Clearing browser data removes it. Replay this seed starts over. Miners use finite veins; trees and mushrooms regrow after two dawns.